Fanning values across the rig, palettes instead of single colours, phase offset in effects. What separates working with a group from working with a fixture.
Fanning: one value, eight different ones
Fanning spreads a value across the group. Instead of "zoom 50% for everyone" you
get "zoom from 30% on the far left to 70% on the far right".
What that buys on stage:
- fanned zoom — beams open from narrow to wide. The rig reads as movement
even when nothing moves;
- fanned tilt — beams lie in a staircase instead of a fence of identical
sticks;
- fanned pan — a fan, the single most recognisable shape a group of heads
can make;
- fanned focus — some beams sharp, some soft. Depth, which identical beams
never have.
Two things about fanning are worth understanding before you touch the control.
It is symmetrical. The middle of the rig stays where you put it; the edges
spread in both directions. This matters: otherwise every move of the fan control
would shift the whole picture, and setting the position first and the spread
second would be impossible. First you set the value, then you decide how far it
spreads.
It follows patch order, that is, addresses — not the order in which you
selected fixtures. Also not a detail: addresses usually run left to right along
the truss, so the fan comes out physical. If fanning followed click order, the
same group would produce a different fan on every selection, and reproducing
yesterday's look would be impossible.
In Flux Lights the "Fan" control appears in the bottom panel when two or more
fixtures are selected, and applies to the next move of any fader: dimmer, zoom,
focus, wheels. The XY pad fans pan — the fan proper — and leaves tilt common:
fanning both axes would turn the rig into a diagonal scatter, and the tilt
staircase is made with its own fader.
Palette: colour as a set, not as a value
The second way out of sameness is colour. Not "give everyone one better colour",
but handing the group a set.
The same logic applies as for a painter with a limited palette: three or four
shades distributed across the rig read as intent. Eight arbitrary colours read as
a fault.
What works in practice: two or three neighbouring shades plus one contrasting —
three warm and one cold, distributed every other fixture. The ear cannot explain
it, the eye recognises it instantly. It is the same logic by which a frame never
holds eight equally important objects.
White deserves a separate note. A group on white is the most merciless test of
whether your fixtures really are identical. Even one model from different
production batches gives a different white, and on stage that shows as banding.
The fix is either tint correction (on fixtures that have a green/magenta tint
channel) or the honest decision not to put them in one row.
Effect phase: movement, not blinking
The third tool is phase offset. An effect run on a group with no offset moves
every fixture in sync: eight heads swinging as one. With phase spread across the
rig, the same movement becomes a wave.
On stage that is the difference between "blinking" and "running". The parameter
is the same; all that changes is whether the fixtures start together.
There is a subtlety that catches newcomers: phase offset and value fanning are
different things, even though both "spread across the rig". Fanning changes the
VALUE (each fixture gets its own zoom); phase changes the TIME (each fixture
makes the same move, but starts later). They can and should be combined: a wave
along the rig whose amplitude also fans out is a complex picture built from two
simple controls.
The order this is done in
During a run the following sequence works, and the order matters:
- select the group and set the base value — the one everything else builds
around. No fanning yet;
- add fanning and find the amount where the rig reads but does not fall
apart. Usually less than you expect: 20–30% looks better than 100%;
- hand out colour as a set, not as a single value;
- run the effect with phase offset, if you want movement.
The reverse order does not work: a fan tuned against a synchronous effect falls
apart once phase is added, and vice versa.
When sameness is right after all
Three cases where eight identical beams are exactly what you need, and fanning
would be a mistake.
Wash. Front light on a performer must be even. Any fanning here gives
patches on the face, and the camera will notice even if the room does not.
A hit. A sharp flash of the whole rig on a musical accent works precisely
through sameness: any spread turns a hit into a rustle.
Diagnostics. When you are looking for the fixture that misbehaves, sameness
is a tool: whatever stands out from the rig is what you are looking for.
The rule is simple: fanning belongs where the group portrays volume, and
hurts where the group performs a function.